Infinite range weapon with spread. No damage fall-off. Reloads automatically.
( 11 x 6 dmg / 3 rps / ~70m/s projectile ) [ 4 charges / 0.7s charge restore ]
Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall.
( 50-100 dmg, +50-150 for hitting a wall / 0.25-1s charge time / 10-30m range ) [ 4s cd ]
Leap forward and smash the ground.
( 40-125 dmg / 20m range ) [ 7s cd ]
Knock an enemy into the air.
( 50 dmg / ~4m range / ~10m height ) [ 7s cd ]
Dealing damage with abilities creates temporary personal shields.
( +30 per enemy for normal skills, +75 per enemy for ultimate / 150 max shields / -3 hps after 1s )
Press Q to leap up into the air. Move the targeting circle, then press primary fire to strike the targeted area.
( 300 dmg max / 7m radius / up to 4s duration ) [ 1500 charge ]
200 Health, 6m/s speed
Genji looses three deadly throwing stars in quick succession.
( 3 x 28 dmg / 1 rps / 24 ammo / 3 ammo usage / 47m/s projectile / 1s reload )
Alternatively, he can throw three shuriken in a wider spread.
( 3 x 28 dmg / 1.33 rps / 24 ammo / 3 ammo usage / 47m/s projectile / 1s reload )
With lightning-quick swipes of his wakizashi, Genji reflects an oncoming projectile and sends it rebounding towards his opponent.
( 2s duration ) [ 8s cd ]
Genji darts forward, slashing with his wakizashi and passing through foes in his path. If Genji eliminates a target, he can instantly use this ability again.
( 50 dmg / 14m range / 0.4s duration ) [ 8s cd ]
Thanks to his cybernetic abilities, Genji can climb walls and perform jumps in mid-air.
Genji brandishes his katana for a brief period of time. Until he sheathes his katana, Genji can deliver killing strikes to any targets within his reach.
( 120 dmg / 1 rps / 1s cast time / 6s duration / 5m range / 8m/s speed ) [ 1500 charge ]
McCree fires off a round from his trusty six-shooter.
( 20-70 dmg / 2 rps / 6 ammo / 22-45m falloff / 1.5s reload )
McCree can fan the Peacekeeper’s hammer to swiftly unload the entire cylinder.
( 22-45 dmg / up to 6 shots in 0.67s / 18-30m falloff / 1.5s reload )
McCree heaves a blinding grenade that explodes shortly after it leaves his hand. The blast staggers enemies in a small radius.
( 25 dmg, 0.7s stun / 5m range / 2m radius / 0.5s cast time ) [ 10s cd ]
McCree dives in the direction he’s moving, effortlessly reloading his Peacekeeper in the process.
( 6m range / 0.5s duration ) [ 8s cd ]
Focus. Mark. Draw. McCree takes a few precious moments to aim; when he’s ready to fire, he shoots every enemy in his line of sight. The weaker his targets are, the faster he’ll line up a killshot.
( 250 dmg per sec charged / 0.8s cast time / up to 6s duration / 2m/s speed ) [ 1500 charge ]
Pharah’s primary weapon launches rockets that deal significant damage in a wide blast radius.
( 120 dmg direct, 30-80 splash / 1.1 rps / 6 ammo / 3m splash radius / 1s reload )
Pharah looses a wrist rocket that knocks back any enemies it strikes.
( 8m radius ) [ 12s cd ]
Propelled by her suit’s thrusters, Pharah soars high into the air.
( 20m height ) [ 10s cd ]
Hold to Hover.
( 2s duration ) [ 2s cd ]
Pharah directs a continuous salvo of mini-rockets to destroy groups of enemies.
( 40 dmg per rocket / 30 rps / 3s duration / Immobile while active ) [ 1850 charge ]
Reaper tears enemies apart with twin shotguns.
( 20 x 2-7 dmg / 2 rps / 8 ammo / 11-20m falloff / 1.5s reload )
After marking a destination, Reaper disappears and reappears at that location.
( 35m range / 2.5s cast time / 2s duration ) [ 10s cd ]
Reaper becomes a shadow for a short period of time. While in this form, he takes no damage and is able to pass through enemies, but cannot fire his weapons or use other abilities.
( 3s duration / 7.1m/s speed / reload on cast ) [ 8s cd ]
Collect Soul Globes to restore health.
( 50 health per soul / 5m collection range )
In a blur of motion, Reaper empties both Hellfire Shotguns at breakneck speed, dealing massive damage to all nearby enemies.
( 170 dps / 8m radius / 3s duration / 3m/s speed ) [ 1850 charge ]
Soldier: 76’s rifle remains particularly steady while unloading fully-automatic pulse fire.
( 6-19 dmg / 8.77 rps / 25 ammo / 30-55m falloff / 1.5s reload )
Tiny rockets spiral out of Soldier: 76’s Pulse Rifle in a single burst. The rockets’ explosion damages enemies in a small radius.
( 120 dmg / 2m radius / 40m/s projectile ) [ 8s cd ]
Soldier: 76 plants a biotic emitter on the ground. Its energy projection restores health to 76 and any of his squadmates within the field.
( 40 hps / 5m radius / 5s duration ) [ 15s cd ]
Whether he needs to evade a firefight or get back into one, Soldier: 76 can rush ahead in a burst of speed. His sprint ends if he takes an action other than charging forward.
( 8.33m/s speed ) [ 0s cd ]
Soldier: 76’s pinpoint targeting visor “locks” his aim on the threat closest to his crosshairs. If an enemy leaves his line of sight, Soldier: 76 can quickly switch to another target.
( 1.4s cast time / 6s duration / 0.75s reload ) [ 2075 charge ]
Sombra’s fully-automatic machine pistol fires in a short-range spread.
( 2.4-8 dmg / 20 rps / 60 ammo / 15-25m falloff / 1.5s reload )
Sombra hacks enemies to temporarily stop them from using their abilities, or hacks first aid kits to make them useless to her opponents.
( 15m range / 0.8s cast time / 6s duration on enemies, 20s ult status, 60s healthpacks ) [ 8s cd ]
Sombra tosses out a translocator beacon. She can instantly return to the beacon’s location while it is active (including when it’s in mid-flight).
( 15s duration ) [ 4s cd ]
Sombra becomes invisible for a short period of time, during which her speed is boosted considerably. Attacking, using offensive abilities, or taking damage disables her camouflage.
( 0.7s cast time / 6s duration / 8.8m/s speed ) [ 6s cd after effect ends ]
Sombra detects critically injured enemies through walls.
( 50% threshold )
Sombra discharges electromagnetic energy in a wide radius, destroying enemy barriers and shields and hacking all opponents caught in the blast.
( 15m radius / 6s duration ) [ 1250 charge ]
150 Health, 6m/s speed
Tracer rapid-fires both of her pistols.
( 2 x 1.5-6 dmg / 20 rps / 40 ammo / 2 ammo usage / 11-30m falloff / 1s reload )
Tracer bounds backward in time, returning her health, ammo and position on the map to precisely where they were a few seconds before.
( 3s rewind / 1.25s duration ) [ 12s cd ]
Tracer zips horizontally through space in the direction she’s moving, and reappears several yards away. She stores up to three charges of the blink ability and generates more every few seconds.
( 7m range ) [ 3 charges / 3s charge restore / 0s cd ]
Tracer lobs a large bomb that adheres to any surface or unfortunate opponent it lands on. After a brief delay, the bomb explodes, dealing high damage to all enemies within its blast radius.
( 400 dmg / 1s fuse / 3m radius ) [ 1125 charge ]
Freezes and swings a massive sword of ice.
( 90 dmg / 0.8 rps / 5m range )
Throws a boomerang forward in an arc and back, hitting each enemy up to twice.
( 60 dmg per hit / 16m range / up to 2.25s duration / 14m/s projectile ) [ 6s cd ]
Both Liao and the target ally temporarily heal for a percentage of damage dealt.
( 33% dmg dealt as healing / 20m range / 6s duration ) [ 13s cd ]
Lays down ice for a short duration, speeding up Liao and allies who travel along the path.
( +50% speed / 3m width / 4s duration ) [ 11s cd ]
Driven to fight for his friends, Liao receives a stacking damage boost and heal over time whenever an ally dies nearby.
( +10% dmg boost, 15 hps / 5s duration / 30m LOS range )
Liao and the target ally share health and healing for the buff's duration, allowing them to survive with no health while the other lives and vice versa, and causing healing on one to effect both.
( 10m range / 8s duration ) [ 1500 charge ]
50 Health / 100 Shields, 6m/s speed
Short-range dual semi-auto pistols.
( 12-30 dmg / 4 rps / 12 ammo / 18-35m falloff / 1s reload )
Tosses a grenade that releases a cloud of smoke, obscuring enemy vision and illuminating any enemies in the area with thermal optics for all allies.
( 6m radius / 7s duration ) [ 13s cd ]
Throws a dagger that deals damage to and cripples the first enemy it hits, slowing them for a short duration.
( 100 dmg, 50% slow / 2s duration / 33.33m/s projectile ) [ 7s cd ]
Holding down space causes Glitch to flip and roll into a ball, turning mostly invisible and continuing his momentum forward or backwards. While he remains in this form Glitch rises upward and spins any enemies he contacts 180°.
( 8-24m height / 2m radius / 0.4-2.0s duration ) [ 2s cd ]
Glitch may not be revealed by enemy sensors of any kind, makes no footstep noise and infects enemies upon dealing damage to them, marking them as visible on his HUD until the enemy uses a healthpack or receives healing from an ally.
Deals damage to and jams the weapons of the target enemy and all enemies in LOS of the blast, causing them to stop firing for 1s, then reload and fire with 50% reduced rate for a duration.
( 50 dmg / 1s disarm, 4s attack slow duration / 12m radius ) [ 1150 charge ]
200 Health / 50 Shields
Hellfire's box dispenser on his left wrist releases close-range flames while holding M1. The flames burn enemies, are effective against ice abilities and are useful for melting frozen allies.
( 30 dps direct, 7 dps burning / 6s burn duration / 2 rps / 180 ammo / 15 ammo usage / 8m range / 5s reload )
Hellfire slashes nearby enemies with his kunai. It strikes enemies in an AoE but does not push them back.
( 40 dmg / 1 rps / 5m range )
Hellfire's flames now blind enemies and extend to a greater distance. The effect lasts for 10 seconds.
( +100% flame range, burning blocks enemy vision / 10s duration ) [ 13s cd after effect ends ]
Hellfire hurls a chained kunai and yanks the target into close range when hitting the target's head, and deals additional damage when hitting other parts of the body.
( 50 dmg crit, 120 dmg body / pulls enemy on crit / 12m range ) [ 9s cd ]
A red dragon similar to those of Genji and Hanzo escapes out of Hellfire's arm. The dragon makes him immune to ice effects and converts his primary fire to fireballs and alt-fire to a concentrated beam. The fireballs burn their targets and can hit multiple targets, the beam increases damage over time.
( 60 dmg fireball, 20-80 dps beam / 2s beam charge / 15s duration ) [ 1600 charge ]
200 Health / 100 Armor
In Recon mode, Bastion is fully mobile, outfitted with a submachine gun that fires steady bursts of bullets at medium range.
( 6-20 dmg / 8 rps / 25 ammo / 26-50m falloff / 2s reload )
Bastion restores its health; it cannot fire weapons while the repair process is in effect.
( 75 hps / 0.5s cast time / up to 4s duration ) [ 1s cd / 7s charge restore ]
Bastion transforms between its two primary combat modes to adapt to battlefield conditions.
( 1s cast time into sentry / 0.5s cast time into recon )
In Sentry mode, Bastion is a stationary powerhouse equipped with a gatling gun capable of unleashing a hail of bullets. The gun's aim can be "walked" across multiple targets, dealing devastating damage at short to medium range.
( 4-15 dmg / 35 rps / 300 ammo / 35-55m falloff / 2s reload ) [ 0s cd ]
Reduce damage taken while transformed.
( -20% dmg taken )
In Tank mode, Bastion extends wheeled treads and a powerful long-range cannon. The cannon’s explosive shells demolish targets in a wide blast radius, but Bastion can only remain in this mode for a limited time.
( 205 dmg max, 35 self / 1 rps / 4m splash radius / 1.5s cast time / 44.44m/s projectile / 8s duration ) [ 2075 charge ]
Hanzo nocks and fires an arrow at his target.
( 29-125 dmg / 0.5s cast time / up to 0.45s charge / 26-86.66m/s projectile / ∞ ammo )
Hanzo shoots a fragmenting arrow that ricochets off walls and objects and can strike multiple targets at once.
( 6 x 75 dmg ) [ 10s cd ]
Hanzo launches an arrow that contains a sonar tracking device. Any enemy within its detection radius is visibly marked, making them easier for Hanzo and his allies to hunt down.
( 10m radius ) [ 20s cd ]
Jump at walls to climb up them.
Hanzo summons a Spirit Dragon which travels through the air in a line. It passes through walls in its way, devouring any enemies it encounters.
( 125 initial shot dmg + 200 dps / 1.5s cast time / 4m radius ) [ 1500 charge ]
Junkrat's Frag Launcher lobs grenades a significant distance. They bounce to reach their destination, and blow up when they strike an enemy.
( 120 dmg, 13-80 splash, 5-40 self / 2m splash radius / 1.66 rps / 5 ammo / 17.5m/s projectile / 1.5s reload )
Detonates active Concussion Mines.
Junkrat tosses out a giant, metal-toothed trap. Should an enemy wander too close to the trap, it clamps on, injuring and immobilizing them.
( 80 dmg / 1m radius / 3s root / 100 health ) [ 10s cd ]
After placing one of his homemade Concussion Mines, Junkrat can trigger it to damage enemies and send them flying... or propel himself through the air.
( 120 dmg / 3m radius / 100 health ) [ 8s cd ]
Junkrat's deranged sense of humor persists past his death. If killed, he drops several live grenades.
( 60-300 dmg / 2m splash radius / No self damage from RIP-tire )
Junkrat revs up a motorized tire bomb and sends it rolling across the battlefield, climbing over walls and obstacles. He can remotely detonate the RIP-Tire to deal serious damage to enemies caught in the blast, or just wait for it to explode on its own. Junkrat himself is defenseless during the attack so find cover before using it.
( 60-600 dmg / 10m radius / up to 10s duration / 10m/s speed ) [ 1575 charge ]
Mei’s blaster unleashes a concentrated, short-range stream of frost that damages, slows, and ultimately freezes enemies in place.
( 45 dps / 200 ammo / 2.25 ammo per sec / 10m range / 1.5s to freeze / 20m/s projectile / 1.5s reload )
Mei can also use her blaster to shoot icicle-like projectiles at medium range.
( 22-75 dmg / 1.2 rps / 200 ammo / 25 ammo usage / 0.4s delay / 88.88m/s projectile / 1.5s reload )
Mei generates an enormous ice wall that obstructs lines of sight, stops movement, and blocks attacks.
( 500hp x 5 pillars / 35m range / 3m x 8m area / 4.5s duration ) [ 10s cd ]
Mei instantly surrounds herself with a block of thick ice. She heals and ignores damage while encased, but cannot move or use abilities.
( 37.5 hps / up to 4s duration ) [ 12s cd ]
Mei deploys a weather-modification drone that emits gusts of wind and snow in a wide area. Enemies caught in the blizzard are slowed and take damage; those who linger too long are frozen solid.
( 20 dps / 5s duration / 10m radius / 1.5s cast time ) [ 1450 charge ]
Torbjörn fires rivets at long range.
( 70 dmg / 1.67 rps / 18 ammo / 57m/s projectile / 2s reload )
Torbjörn ejects molten metal from his gun in a short, close-range burst.
( 10 x 6-15 dmg / 1.25 rps / 18 ammo / 3 ammo usage / 80m/s projectile / 7-20m falloff / 2s reload )
Torbjörn uses his multipurpose hammer to build, upgrade and repair turrets. In a pinch, it can also be swung as a weapon.
( 55 dmg, 50 heal on turret / 1.25 rps )
Torbjörn deploys an armor upgrade; either he or his allies can pick it up to absorb some damage.
( +75 armor / 200 scrap / 50 scrap usage )
Torbjörn constructs an enemy-tracking autocannon. He can use his Forge Hammer to repair or upgrade it, increasing its health and adding a second cannon barrel.
( 14 dmg / 2/4/9 rps / 40m targeting range / 150/300/800 health ) [ 8s cd ]
Collect scrap to gain resources.
( 200 scrap max / 1 scrap per 0.5s passive, 15 scrap per hero )
After overheating his personal forge, Torbjörn gains a significant amount of armor and scrap. He also attacks (and builds and repairs turrets) far faster than normal.
( +300 armor, +50% rate of fire, +100% build rate / 12s duration ) [ 1625 charge ]
Widowmaker’s versatile sniper rifle is ideal for scope-aimed shots at distant targets.
( 12-120 dmg / 0.8 rps charged, 2 rps uncharged / 0.33s scope, 0.75s charge / x2.5 headshot bonus / 30 ammo / 3 ammo usage / 1.9m/s speed / 1.5s reload )
Fires a Sniper round while scoped, or Assault while unscoped.
Should targets close to medium range, the rifle can also be fired in fully-automatic mode.
( 13 dmg / 10 rps / 30 ammo / 1.5s reload )
Widowmaker adheres a swiftly-arming venom mine to nearly any surface. When a target wanders within range of the mine’s motion trigger, it explodes, delivering poison gas to any enemies in the vicinity.
( 15 dps / 5s duration / 3m radius / 19m/s projectile ) [ 15s cd ]
Widowmaker launches a grappling hook towards the location she’s aiming at – when the hook connects with a scalable surface, she’s quickly drawn towards it, allowing her to expand her view of the battlefield and evade or flank targets.
( 20m range / 16m/s speed ) [ 12s cd ]
Widowmaker’s recon visor allows her to see the heat signatures of her targets through walls and objects for a moderate amount of time. This enhanced vision is shared with her allies.
( 0.5s cast time / 15.5s duration ) [ 1375 charge ]
Athena charges up her arm-mounted heavy laser for a duration before releasing a powerful beam, gradually slowing to become immobile over the charge's duration.
( 150 dmg / 2s charge duration / 1m beam radius / 0.5 rps / 1 ammo / 1s reload )
Uses the Photon Laser's ironsights for a small amount of zoom.
Throws a supply pack that reduces cooldowns by a small amount, briefly gives increased ult charge gain, and heals half the hero's total health over time.
( 2s cd reduction, +50% charge gain, +16.67% hps / 3s duration / up to 3 at a time ) [ 6s cd ]
Athena phases out of her body and takes the holographic form of the target ally or herself if none is targeted, allowing Athena to move and control the decoy for a duration while taking bonus damage, dealing a fraction of the hero's actual damage and using "blank" skills. Athena returns at the cast location upon the Decoy dying or the duration ending.
( 150% decoy dmg taken, 10% dmg dealt / 1s cast time / 10s duration / Cannot contest objectives ) [ 10s cd after effect ends ]
Athena creates a massive barrier that stops all enemy projectiles and damages enemy heroes that pass through while also empowering allied projectiles, causing them to move faster, penetrate barriers and deal extra knockback.
( 120 dmg / up to 40m x 30m area / 40s duration ) [ 2500 charge ]
Fusionator's repurposed fusion cutters are a melee weapon but require fuel cells for ammo.
( 75 dmg / 1.11 rps / 50 ammo / 10 ammo per swing / 5m range / 2s reload )
Lobs a sticky grenade with a delayed fuse.
( 80 dmg, 24-80 splash, 0 dmg self / 2m splash radius / 1.5s fuse / 22m/s projectile ) [ 1.5s cd ]
Instantly reloads the target ally's clip and grants them double ammo capacity until they reload again.
( 15m range ) [ 10s cd ]
Activates the drill on Fusionator's bottom, dealing damage to anyone he falls on as well as causing him to bounce if performed just before hitting the ground.
( 100 dmg / 0.33s duration / 12m bounce on ground, 6m on enemies ) [ 1s cd ]
Allies within LOS of Fusionator automatically load one quantum of ammo every 2s.
( 25m range / Reloads 1s worth of ammo for most heroes )
Fusionator's fusion core collapses into a point of energy, absorbing all projectiles and barriers within a medium radius, dealing damage to enemies he touches, and also dealing damage to enemies that attack him. Fusionator may still use abilities and take melee damage while active.
( 100 dps, 40 dmg to attackers / 12m absorb radius, 2m touch radius / 5s duration ) [ 1650 charge ]
400 Health / 200 Armor
D.Va's mech is equipped with twin short-range rotating cannons. They lay down continuous, high-damage fire without needing to reload, but slow D.Va’s movement while they’re active.
( 11 x 0.6-2 dmg / 6.67 rps / ∞ ammo / 10-20m falloff / 2.75m/s speed )
D.Va can activate this forward-facing targeting array to shoot incoming projectiles out of the air.
( up to 4s duration / 15m range ) [ 1s cd / 10s charge restore ]
D.Va’s mech launches into the air, her momentum carrying her forward. She can turn and change directions or barrel through her enemies, knocking them back.
( 25 dmg / up to 2s duration / 12.5m/s speed ) [ 5s cd ]
D.Va ejects from her mech and sets its reactor to explode, dealing massive damage to nearby opponents.
( 1000 dmg / 20m radius / 3s fuse ) [ 1375 charge ]
While outside of her mech, D.Va can continue the fight with a mid-range automatic blaster.
( 14 dmg / 7 rps / 20 ammo / 40m/s projectile / 1.5s reload )
If her armored battle suit is destroyed, D.Va can call down a fresh mech and return to the fray.
( 50 dmg / 2s cast time ) [ 300 charge ]
200 Health / 200 Armor
Orisa’s automatic projectile cannon delivers sustained damage, but slows her movement while she fires it.
( ~11 dmg / 12 rps / 150 ammo / 66.66m/s projectile / 2.75m/s speed / 2.5s reload )
Launch a graviton charge which can be detonated with the same action. The sphere slows and pulls nearby enemies to it.
( 7.5m radius / 0.3s cast time / 20m/s projectile ) [ 8s cd ]
Orisa throws out a stationary barrier that can protect her and her allies from enemy fire.
( 900 shield / ~12m x 8m area / 20s duration ) [ 8s cd ]
Orisa temporarily reduces damage she takes, and cannot be affected by action-impairing effects.
( -50% dmg taken / immune to CC / 4s duration ) [ 10s cd ]
Orisa deploys a device to increase damage inflicted by allies within her line of sight.
( +50% dmg / 25m radius / 1s cast time / 15s duration / 200 health ) [ 1725 charge ]
300 Health / 200 Armor
Reinhardt’s Rocket Hammer is an exemplary melee weapon, able to deal punishing damage in a wide arc with every swing.
( 75 dmg / 1 rps / 5m range )
Reinhardt projects a broad, forward-facing energy shield, which can absorb substantial damage before it is destroyed. Though Reinhardt can protect himself and his companions behind the shield, he cannot attack while sustaining it.
( 2000 shield / ~9m x 4.5m area / recovers 195 per sec after 2s, 585 per sec after breaking / 2.75m/s speed ) [ 5s cd after breaking ]
By whipping his Rocket Hammer forward, Reinhardt slings a flaming projectile which pierces and damages any enemies it touches.
( 100 dmg / 0.6s cast time, 1.2s animation / 26.6m/s projectile ) [ 6s cd ]
Reinhardt charges forth in a straight line, grabbing hold of enemies in his path. If he collides with a wall, foes he’s carrying suffer extreme damage.
( 50 dmg on contact, 1s stun on pin, 300 dmg if it hits a wall / 0.7s cast time / 55m range / 16.66m/s speed ) [ 10s cd ]
Reinhardt forcefully slams his rocket hammer into the ground, knocking down and damaging all enemies in front of him.
( 50 dmg, 2.5s stun / 0.6s cast time / 20m range / 2m height ) [ 1375 charge ]
Roadhog's Scrap Gun fires short-range blasts of shrapnel with a wide spread.
( 25 x 2-9 dmg / 1 rps / 4 ammo / 57m/s projectile / 11-20m falloff / 1.5s reload )
Alternatively, it can launch a shrapnel ball that detonates farther away, scattering metal fragments from the point of impact.
( 25 x 2-9 dmg / 1 rps / 4 ammo / 9m range / 57m/s projectile / 20-29m falloff / 1.5s reload )
Roadhog restores a chunk of his health over a brief period of time.
( 300 hps / 1s duration / 0.5s cast time, 2s total animation ) [ 8s cd ]
Roadhog hurls his chain at a target; if it catches, he yanks them into close range.
( 30 dmg / 20m range / 40m/s projectile ) [ 8s cd ]
After cramming a top-loader onto his Scrap Gun, Roadhog pours in ammo. For a short time, he can crank out a stream of shrapnel that knocks back enemies.
( 833 dps / 12 x 7.5 rps / 0.5s cast time / 6s duration / 2.5m/s speed ) [ 2000 charge ]
400 Health / 100 Armor
Winston’s weapon fires a short-range electric barrage for as long as he holds down the trigger.
( 60 dps, 3 dmg / 20 rps / 8m range / 100 ammo / 1.5s reload )
Winston’s barrier projector extends a bubble-shaped field that absorbs damage until it's destroyed. Allies protected by the barrier can return fire from within it.
( 600 shield / 5m radius / 5s duration ) [ 13s cd ]
Assisted by his energy pack, Winston lunges through the air, dealing significant damage and staggering nearby enemies when he lands.
( 50 dmg / 22m range / 5m radius / 20m/s speed ) [ 6s cd, 2s during Primal Rage ]
Winston embraces his animal nature, significantly boosting his health and making him very difficult to kill, strengthening his melee attack, and allowing him to use his Jump Pack ability more frequently. While raging, Winston can only make melee and Jump Pack attacks.
( +500 health, full heal / 40 dmg / 1.6 rps / 4m range / 7.1m/s speed / 10s duration ) [ 1375 charge ]
200 Health / 200 Shields
Zarya’s mighty Particle Cannon unleashes a short-range beam of destructive energy.
( 95-190 dps, 4.75-9.5 dmg / 20 rps / 16m range / 100 ammo / 1.5s reload )
Alternatively, Zarya can lob an explosive charge to strike multiple opponents.
( 45-90 dmg / 1 rps / 2m splash / 100 ammo / 25 ammo usage / 23.5m/s projectile / 1.5s reload )
Zarya surrounds one of her teammates with an energy barrier that simultaneously absorbs fire and boosts the power of her Particle Cannon.
( 200 barrier / 2s duration / 30m range ) [ 8s cd ]
The Particle Cannon can emit a personal barrier that shields Zarya against incoming attacks, redirecting their energy to enhance her weapon’s damage and the width of its beam.
( 200 barrier / 2s duration ) [ 10s cd ]
Damage blocked increases Particle Cannon damage.
( up to 100 energy, 1 energy per 5 barrier dmg / +1% dmg per point / -2 energy per second decay )
Zarya launches a gravity bomb that draws in enemy combatants and deals damage while they’re trapped.
( 5.5 dps / 9m radius / 4s duration / 23.5m/s projectile ) [ 1875 charge ]
300 Health / 300 Shields
Creates a low frequency resonance field around Soundquake while active, blocking and absorbing a third of incoming damage while dealing damage to enemies in a small radius.
( 45 dps, 15 dmg / 3 rps / 30 ammo / -33% dmg taken, 0.33s duration / 6m radius / 2s reload )
Soundquake releases a directional wave that deals damage equal to damage absorbed, showing a resource bar on the HUD and storing up to a maximum amount of damage that decays after not taking damage.
( 300 max dmg / -50 dmg per sec after 3s / 0.6s cast time / 3m width / 25m/s projectile ) [ 3s cd ]
Soundquake releases a salvo of missiles straight ahead in a radial pattern, knocking back enemies and dealing minor damage.
( 9 x 10 dmg / 0.75s cast time / 30m/s projectile ) [ 12s cd ]
Killing an enemy instantly begins restoring shields at double the normal rate and grants a temporary movement speed bonus.
( +33% speed / 40 shield restore per sec / 4s duration )
Connects all allies within line of sight to Soundquake as he rides a harmonic wave, granting all who stay within range bonus movement speed, low gravity and causing them to resonate while Soundquake does (damage does not stack from multiple resonates but each may block/absorb damage).
( +66% speed / 30m range / 12s duration / 2s fade delay on leaving LOS ) [ 1475 charge ]
200 Health / 200 Shields, 5.7 m/s
Holding down M1 begins spinning the gatling. and begins firing after a 3s charge time. After 9 seconds of continued fire the gun reaches max charge, firing 4 bullets per second. The effect wears off once there is no ammo or when releasing priamry fire. Flags is slowed 60% while firing.
( 8-20 dmg / 0.5-4 rps / 3s spin-up, 6s charge / 150 ammo / 16-40m falloff / 2.25 m/s speed / 6s reload )
A dart that buffs allies' speed to +30%, damage to +10% and health to +50HP temporarily.
( 35 dmg to enemies, +30% speed, +10% dmg, +50 health to allies / 4s duration ) [ 3.2s cd ]
Temporarily become untargetable to sensors and targeting systems such as Widowmaker's Heat Vision, Soldier's Tactical Visor or McCree's Deadeye.
( 3s duration ) [ 9s cd ]
Spawns a stationary floating turret with high damage and high fire rate but with low health.
( 40 dmg / 1.25 rps / 20m range / 90 health ) [ 10s cd after destroyed ]
When capturing an objective/escorting the payload, Flags gains a health buff.
( +10% max health per sec, +50% max / 3s duration upon leaving area )
All nearby teammates gain a stronger version of Flags' Power Dart buff, while Flags himself gains Motion-sensing vision, allowing Flags to see all enemies that shoot or use abilities through walls. Flags also gains +100% gatling barrel spin speed and +50% damage.
( +50% speed, +10% dmg, +50 health for allies / Motion-sensing vision, +100% gatling spin-up rate, +50% dmg self / 9m radius ) [ 1750 charge ]
Ana’s rifle shoots darts that can restore health to her allies or deal ongoing damage to her enemies. She can use the rifle’s scope to zoom in on targets and make highly accurate shots. While Ana does relatively less damage compared to other snipers, the Biotic Rifle allows Ana to switch back and forth from the roles of combatant to healer.
( 80 dps, 75 hps / 1s duration / 1.25 rps / 10 ammo / 0.16s cast time / 85.5m/s projectile / No headshots / 1.5s reload )
Scope in to fire hitscan shots.
( 80 dps, 75 hps / 1s duration / 1.25 rps / 10 ammo / 0.25s cast time / No headshots / 1.5s reload )
Ana tosses a biotic bomb that deals damage to enemies and heals allies in a small area of effect. Affected allies briefly receive increased healing from all sources, while enemies caught in the blast cannot be healed for a few moments.
( 60 dmg, 100 healing / Blocks healing on enemies, +50% healing taken on allies / 4m radius / 4s duration ) [ 10s cd ]
Ana fires a dart from her sidearm, rendering an enemy unconscious (though any damage will rouse them).
( 5 dmg, 5.5s stun until taking dmg, 0.5s minimum ) [ 12s cd ]
After Ana hits one of her allies with a combat boost, they deal more damage and take less damage from enemies’ attacks.
( +50% dmg, -50% dmg taken / 8s duration ) [ 1650 charge ]
Lúcio can hit his enemies with sonic projectiles.
( 4 x 20 dmg / 0.5s cast time, 1 rps / 20 ammo / 50m/s projectile / 1.25s reload )
Lúcio can knock his enemies back with a blast of sound.
( 25 dmg / 8m range / 20 ammo / 4 ammo usage / 1.25s reload ) [ 4s cd ]
Lúcio increases the volume on his speakers, boosting the effects of his songs.
( 46.8 hps or +70% speed / 30m range ) [ 12s cd ]
Lúcio continuously energizes himself — and nearby teammates — with music. He can switch between two songs: one amplifies movement speed, while the other regenerates health.
( 16.25 hps or +30% speed / 10m range / 25% less heal on self ) [ 0s cd ]
Jump onto a wall to ride along it.
( +20% speed while riding / +30% speed for 1s after )
Protective waves radiate out from Lúcio’s Sonic Amplifier, briefly providing him and nearby allies with personal shields.
( +500 barrier / 0.8s cast time / 6s duration / 30m range ) [ 2625 charge ]
Mercy engages one of two beams that connect to an ally. By maintaining the beams, she can either restore that ally’s health or increase the amount of damage they deal.
( 60 hps / 15m range )
( +30% dmg / 15m range )
Mercy shoots a round from her sidearm. It's best reserved for emergency personal defense.
( 20 dmg / 5 rps / 20 ammo / 40m/s projectile / 1s reload )
Mercy flies towards a targeted ally, allowing her to reach them quickly and provide assistance in crucial moments.
( 30m range ) [ 2s cd ]
Propelled by her Valkyrie suit, Mercy slows the speed of her descent from great heights.
( 20 hps after 1s w/out taking dmg )
Mercy radiates restorative power, bringing nearby dead allies back into the fight with full health.
( 15m radius / 1s cast time ) [ 1625 charge ]
100 Health / 100 Shields
Symmetra’s weapon emits a short-range beam that homes in on a nearby enemy, dealing continuous damage that increases the longer it is connected.
( 30/60/120 dps, 7.5/15/30 dmg / 4 rps / 100 ammo / 7 ammo per sec / 7m lock-on range, 9.5m tether / 1.8s reload )
The projector can also release a charged energy ball that deals high damage.
( 26-125 dmg / 0.4-2s charge / 100 ammo / 4-20 ammo usage / 10m/s projectile / penetrates barriers / 1.8s reload ) [ 0.25s cd ]
Symmetra projects a moving barrier that absorbs damage as it travels forward.
( 1025 shield / ~5m x 3m area / 5.5m/s projectile ) [ 10s cd ]
Symmetra sets up a small turret that automatically fires speed-reducing blasts at the nearest enemy within range. Several turrets can be built on the battlefield at once.
( 25 dps, -25% speed / 10m range / 1 health / 1.4s cast time ) [ up to 6 at a time, 6 charges / 10s charge restore / 0s cd ]
Symmetra places a teleporter exit pad at her current location, and connects it to a teleporter entry pad at her team’s starting point. Allies can travel through the entry pad to the exit pad instantly, enabling them to return to the fight swiftly after being defeated.
( 50 health, 350 shields / 6 charges / 2s cast time ) [ 1000 charge ]
Symmetra deploys a wide-radius generator that provides increased shielding to her entire team.
( 50 health, 350 shields / 50m radius / 2s cast time / 5s duration upon leaving range ) [ 1000 charge ]
50 Health / 150 Shields
Zenyatta projects his destructive energy orbs individually.
( 46 dmg / 2.5 rps / 20 ammo / 66.66m/s projectile / 2s reload )
Zenyatta projects his destructive energy orbs in a rapid-fire volley after a few seconds spent gathering power.
( 46-230 dmg / 1.1-4s cast time / 20 ammo / up to 5 ammo usage / 66.66m/s projectile / 2s reload )
Attaching the orb of discord to an opponent amplifies the amount of damage they receive for as long as Zenyatta maintains line of sight. Only one opponent can suffer the orb's effects at a time.
( +30% dmg taken / 40m range / one at a time, 3s fade delay on leaving LOS / 120m/s projectile )
Zenyatta casts an orb over the shoulder of a targeted ally. So long as Zenyatta maintains line of sight, the orb slowly restores health to his ally. Only one ally can receive the orb's benefit at a time.
( 30 hps / 40m range / one at a time, 3s duration on leaving LOS / 120m/s projectile )
Zenyatta enters a state of heightened existence for a short period of time. While transcendent, Zenyatta cannot use abilities or weapons, but is immune to damage and automatically restores his health and that of nearby allies.
( 300 hps / 10m radius / 6s duration / 11m/s speed ) [ 2075 charge ]
100 Health / 150 Armor
The CRDNL unit's main function was originally as an unarmed support bot, aiding his omnic allies with a dual-mode AOE beam that heals allies or slows enemies and ramps up over time.
( 30-75 hps or 20-80% slow / 5s max charge duration, -0.5s of charge per 0.2s not healing/slowing / 25m range, 4m width / ∞ ammo )
Summons a small drone that orbits above Cardinal automatically targeting enemies and has health of its own.
( 7 x 10 dmg / 0.7s burst, 1 rps / 30m/s projectile / 150 armor ) [ 2 charges / 30s charge restore / 3s cd ]
Switch Phase Beam mode and resets the beam intensity.
[ 0s cd ]
Launches Cardinal forward and upward in a parabolic arc. Using the ability again during the arc activates thrusters to manuever in the direction Cardinal moves.
( 25-30m height, 15-20m distance, 3-4m per thrust / 10m/s speed ) [ 4s cd / thrusters while on cd ]
Cardinal summons a Hunter drone with a small barrier and a sensor that paints all enemies within line of sight, as well as a Killer drone with a burst-fire cannon. The drones travel forward in the direction Cardinal summons them for a duration or until killed. The Hunter greatly enhances the accuracy of Killer and Cardinal's defense drone, but their accuracy is relatively poor without it, especially against moving targets.
( 3 x 135 dmg / 1s burst, 0.75 rps / 36m/s projectile / 25m targeting range, double projectile speed while Hunter active / 4m x 3m barrier area / 300 armor Hunter, 200 armor Killer / 20s duration ) [ 1800 charge ]
Talyx's self-created Swarm Launcher is a modified automatic rifle that rapidly fires homing nanites, tiny robots that seek to either heal allies over time or slowly damage enemies. Lines on Talyx's HUD visually indicate the current homing target before firing, allowing her to charge up a swarm up to the size of half a clip by holding down the trigger with no target highlighted, and releasing to fire.
( 10 hp or dmg, 2 hps or dps per nanite / 5 rps, auto while locked, charge up to 3s while not locked / 30 ammo / 3m homing radius / 5s nanite duration / 44m/s projectile / 2s reload )
To aid in rapid healing, Talyx releases a modified wave of Nanites at ONLY allies within line of sight, doing bonus instant healing in addition to placing 5 nanites each (or 4 per ally with 4 ammo remaining, etc).
( instant 30 heal, 2-10 hps / 5s duration / 30 ammo / up to 5 ammo usage / 15m radius ) [ 5s cd ]
Talyx's nanites are neurally networked with her, and for a brief time she can allow her allies to see what she sees. Marks all allies and enemies within LOS with a tracer nanite while temporarily granting allies vision of Nanite-laden enemy targets.
( 15m radius / 10s duration ) [ 25s cd ]
To escape in a pinch Talyx releases a cloud of neurotoxin behind her and uses the force of the ejecting canister to jump forward a short distance. The neurotoxin cloud impairs movement and turning as well as dealing damage over time.
( 30 dps, 66% move/turn slow / 4s duration / 5m radius / 6m jump range ) [ 12s cd ]
Talyx's dagger also applies a poison effect in addition to normal damage.
( 5 dps / 5s duration )
Talyx's experiments in neural takeover yielded this handheld device, capable of paralyzing enemies for a short time even through shields or barriers. Talyx releases a bolt of electricity that forks and bounces to enemies in range, though deals no damage.
( 1.5s stun / 6m range per bounce / 0.5s cast time / penetrates barriers ) [ 2450 charge ]
One thing that sets Overwatch apart from its competitive FPS cousins is that it's truly a MOBA, and in the vein of other MOBAs hopefully Overwatch will one day reach the point where fans can see their work in the game. Until that day, I intend for Overwatch Hero Concepts to serve as a gallery recognizing achievement in custom hero concepts, as well as a workshop for authors to collaborate on ideas. The goal is to accept new contributing members through exchange, and grow as a community of theorycrafters. We can influence Blizzard to add more community-driven features, and maybe even influence their hero design process, as well as help the community cope with new heroes by discussing them before they ever happen.
The goal of this website is to weave a shared fabric of lore and synergistic custom hero concepts that would all work together if added to the game. That means trying not to overlap niches, characters, backstories, skills, and tropes. That also means an acceptance of each other's ideas, and to that end in order to appear on this "main" page, you must first contribute feedback and receive some feedback. Right now this site isn't set up to make that exchange especially easy, so you can submit concepts and exchange feedback via Reddit (see link at bottom of page).
In a game like Overwatch, there are only so many ways to fill each niche. By working together we can make better heroes, let everyone participate, and still give the best ideas all the attention they deserve. For now the main benefit of submitting is to see your idea on this site, but once enough traffic comes you'll receive plenty of feedback. Contributing authors will eventually receive elevated privileges on the upcoming project I've got coming up...
I've hard this under way for a Dota 2-related project for a while now, and as soon as it's done I'll be releasing an update to both this and my Dota 2 personal page for all users to access a full, Reddit-like message board.
The submission functionality is finally in BETA, and I am now looking to accept hero concept submissions! Please read all of the following information before submitting:
Iteration. Receiving feedback and looking at an idea over and over is what makes it better, in my experience. Not making new ideas every day but taking a few ideas and really working with them over time. This site is being designed as we go along to fit my personal creative process and will reflect the three stages of hero design as I see them. When you submit your hero concept, you should know which one of these categories it falls into:
I. Rough Draft: any hero with incomplete skills or numbers
II. Work in Progress: a concept with mechanics or numbers that need tweaking
III. Polished Concept: complete with full art, icons, backstory and finalized skills
For now there are 4 steps to actually putting your first rough draft or WIP on the site:
• Give constructive feedback on a hero concept on this site.
• Receive feedback on a draft or WIP concept from at least 1 contributor.
• Upload a self-consistent, minimally formatted hero concept. If your grammar or formatting is too messy I may ask you to remove or rewrite it.
• Respond to messages and discussion about your concept, including feedback received during the process of adding it to this page.
Artists can submit icons for any skill or hero that's missing a complete set, at any time, with the assumption that you will submit to feedback from the contributing authors of the concept you offer to help with. The goal is to match Blizzard's art style, including in biography/writing, and artists should work together to come to agreement when differing visions for a hero occur.
This functionality is still undergoing testing. For now you may upload any concepts as .txt files (Reddit markdown formatting preferred), and upload images as .jpeg, .png, or .gif. For now I will manually handle uploads by placing them on the webpage, but if you want to receive direct links to your concepts when they're ready please include contact information in the form of a Reddit handle or email account, included as a "contact.txt" file upload or sent to me via Reddit PM.
Hi I'm Jon, aka freelance, and so far this project is just me. I'a 24yo Software Engineer from Florida. My main background is in Dota 2 theorycrafting and analysis over the past 5+ years but before that I played at an amateur competitive level in Team Fortress 2 and Counter Strike: Source. As an Overwatch fan I want to become one of the foremost analysts, not only from a competitive but also from a theorycrafting standpoint. Right now I'm an obsessed Symmetra main but I haven't played competitive until this season, season 4, opting instead to mostly watch professional Overwatch streams more than play just like back in my Dota 2 days. My general approach to problem-solving is scientific/mathematical, which is something I find lacking in Overwatch as in most games. I'm also interested in broadcasting and writing software for streaming.
I'm a Flex player and highly-tuned towards utility heroes, the ones that don't quite fit into any one category like Symmetra or Sombra. Especially from my TF2 days I'm pretty good at Pharah and Tracer but I find it hard to fit a rotation of these heroes into most pub teams without some communication. My approach to balancing is like my approach to playing Symmetra: maximize upsides and minimize downsides. Learning through trial and error leads to optimal efficiency, and good teammates can signifcantly increase your odds of success in both processes.
Real Name: Akande Ogundimu, Age: 45
Base of Operations: Oyo, Nigeria
"Only through conflict do we evolve."
Recently freed from imprisonment, Doomfist is determined to plunge the world into a new conflict that he believes will make humanity stronger.
Akande Ogundimu was born into a well-regarded Nigerian family, heir to its prosthetic-technology company. A highly intelligent and charismatic figure, Ogundimu helped to expand his family's business and position it for the future while dedicating his free time to his first love: competitive martial arts. He trained in traditional African fighting styles, including Dambe and Gidigbo, as well as in wrestling and other modern combat systems, incorporating the most effective techniques into his repertoire. Ogundimu competed in tournaments all over the continent, utilizing his intuition and ability to read opponents alongside his tremendous speed and strength.
But when he lost his right arm in the aftermath of the Omnic Crisis, it seemed his martial arts career was finished before he had reached his prime. His company's cybernetic prosthetics allowed him to recover from his injuries, even making him stronger, but these enhancements rendered him ineligible for competition. He tried to devote himself to his business with the same zeal that he had for fighting, but he found nothing that could fill the void… until he was given a new opportunity by Akinjide Adeyemi, better known to the world as the second Doomfist, the Scourge of Numbani.
Adeyemi offered Ogundimu the chance to fight with him as a mercenary. Initially wary, Ogundimu accepted, and discovered that he now had an arena in which he could unleash his enhanced capabilities. Eventually, Adeyemi brought him into the Talon organization. Talon's belief that humanity would be made stronger through conflict resonated with Ogundimu's personal experiences. Moreover, Talon's power struggles presented a new challenge that allowed him to use his talent in the boardroom along with his cunning as a combatant.
Adeyemi was a useful asset to Talon, but the organization saw far greater potential in Ogundimu, with his intelligence and his ability to inspire as a commander. While Adeyemi was content to profit from raids on Numbani, Ogundimu had a grander vision. This difference in aspiration would lead Ogundimu to kill his teacher and take on the mantle of Doomfist, along with the eponymous gauntlet.
As the new Doomfist, Ogundimu rose high in Talon and helped to orchestrate a conflict that the organization hoped would someday engulf the world. However, before their plan came to fruition, Ogundimu was defeated and captured by an Overwatch strike team that included Tracer, Winston, and Genji. He was imprisoned in a maximum-security facility for years, where he waited patiently for events he had incited to play out.
Finally, he sensed that the time had come for him to return. He broke out of his prison and recovered Doomfist's gauntlet in a one-sided battle with Numbani's newly unveiled OR15 defense robots. Now, he has retaken his place in Talon's inner council, ready to spark a war that will consume the world once again.
Real Name: Genji Shimada, Age: 35
Base of Operations: Shambali Monastery, Nepal
Affiliation: Shimada Clan (formerly), Overwatch (formerly)
"Even if I sacrifice my body, I will never sacrifice my honor."
The cyborg Genji Shimada has made peace with the augmented body he once rejected, and in doing so, he has discovered a higher humanity.
As the youngest son of the master of the Shimada ninja clan, Genji lived a life of luxury and privilege. He had little interest in the family's illegal businesses, and although he excelled at and enjoyed his ninja training, he spent most of his time pursuing a playboy lifestyle. Many within the clan considered the carefree Genji to be a dangerous liability, and they resented his father for coddling and protecting him. Following the clan leader's untimely death, Genji's older brother, Hanzo, demanded that Genji take a more active role in their late father's empire. Genji refused, enraging Hanzo. The tension between the brothers built to a violent confrontation that left Genji on the verge of dying.
Hanzo believed that he had killed his brother, but Genji was rescued by Overwatch and the intervention of Dr. Angela Ziegler. The global security force saw Genji as a potential asset in its ongoing operations to combat the Shimada clan. As Genji's injuries left him clinging to life, Overwatch offered to rebuild his body in exchange for his help. He was put through an extensive process of cyberization, which enhanced his natural speed and agility and augmented his superlative ninja skills. Transformed into a living weapon, Genji single-mindedly set about the task of dismantling his family's criminal empire.
But as time passed, Genji felt increasingly at war with himself. He was repulsed by the mechanical parts of his body and could not come to grips with what he had become. When his mission was complete, he abandoned Overwatch and wandered the world in search of meaning. He drifted for many years before crossing paths with the omnic monk Zenyatta. Though Genji initially rejected Zenyatta's wisdom, the benevolent omnic would not be deterred. In time, Zenyatta became his mentor, and under the monk's tutelage, Genji reconciled his dual existence as both man and machine. He learned to accept that although he had a cyborg body, his human soul was intact, and he came to see his new form as a gift and a unique strength.
Now, for the first time in his life, Genji is free. Even he cannot say where his path will ultimately lead.
Real Name: Jesse McCree, Age: 37
Occupation: Bounty Hunter
Base of Operations: Santa Fe, New Mexico, USA
Affiliation: Overwatch (formerly)
"Justice ain't gonna dispense itself."
Armed with his Peacekeeper revolver, the outlaw Jesse McCree doles out justice on his own terms.
McCree had already made a name for himself as a member of the notorious Deadlock Gang, which trafficked in illicit weapons and military hardware throughout the American Southwest, when he and his associates were busted in an Overwatch sting operation. With his expert marksmanship and resourcefulness, he was given the choice between rotting in a maximum-security lockup and joining Blackwatch, Overwatch's covert ops division. He chose the latter.
Although he was initially cynical, he came to believe that he could make amends for his past sins by righting the injustices of the world. McCree appreciated the flexibility afforded to the clandestine Blackwatch, unhindered by bureaucracy and red tape. But as Overwatch's influence waned, rogue elements within Blackwatch sought to bring down the organization and turn it to their own ends. Wanting no part of the infighting, McCree set off alone and went underground.
He resurfaced several years later as a gunslinger for hire. But while McCree's talents are sought after by parties great and small, he fights only for causes he believes are just.
Real Name: Farheena Amari, Age: 32
Occupation: Security Chief
Base of Operations: Giza, Egypt
Affiliation: Helix Security International
“I will protect the innocent.”
Fareeha Amari's commitment to duty runs in her blood. She comes from a long line of highly decorated soldiers and burns with the desire to serve with honor.
As a child, Fareeha dreamed of following in her mother's footsteps and joining the global peacekeeping force, Overwatch. She enlisted in the Egyptian army, and her dogged persistence and tactical prowess caused her to rise up through the officer ranks. She was a courageous leader and earned the loyalty of all who served under her. With her exemplary record, Fareeha was well placed to join the ranks of Overwatch, but before she had that opportunity, Overwatch was disbanded.
After leaving the army with a commendation for distinguished service, she was offered employment with Helix Security International, a private security firm contracted to defend the artificial intelligence research facility beneath the Giza Plateau. The top-secret facility was touted as vital to the safety of not only the region but countries across the globe. Fareeha gladly accepted the choice assignment and received training in the Raptora Mark VI, an experimental combat suit designed for rapid mobility and devastating firepower.
Under the call sign "Pharah," she works to safeguard the AI installation. Though she mourns Overwatch's passing, she still dreams of fighting the good fight and making a difference on a global scale.
Real Name: Unknown, Age: Unknown
Base of Operations: Unknown
"Death walks among you."
Some speak of a black-robed terrorist known only as the Reaper. His identity and motives are a mystery. What is known is that where he appears, death follows.
The Reaper is an extremely volatile mercenary, a ruthless and remorseless killer responsible for terrorist attacks across the world. He has fought in many armed conflicts in the last decades, showing no loyalty to any cause or organization.
Survivors have described a black shadow ghosting unscathed through the most hellish battlefields. The few bodies recovered of those he kills are pale, empty husks drained of life, their cells showing signs of intense degradation. It is possible that he is a byproduct of failed genetic alteration which forces his cells to simultaneously decay and regenerate at a hyper-accelerated rate.
Those attempting to track his movements have begun to see a pattern in his appearances. They believe that Reaper is hunting former Overwatch agents and systematically eliminating them.
Real Name: Unknown, Age: Unknown
Base of Operations: Unknown
Affiliation: Overwatch (formerly)
"We're all soldiers now."
Currently the target of an international manhunt, the vigilante known as Soldier: 76 wages a personal war to expose the truth behind Overwatch's collapse.
Soldier: 76 revealed himself in a string of attacks that crisscrossed the globe, targeting financial institutions, shadowy corporations, and secure Overwatch facilities. Though to the outside world his motives are inscrutable, there are those who claim that he is a former Overwatch agent, determined to shed light on the conspiracy that brought down the organization.
While his true identity remains a mystery, he is believed to have been trained as a member of the American "soldier enhancement program." He possesses physical capabilities exceeding those of a conventional soldier's, as well as other augmentations that make him a peerless combatant. In addition, he utilizes a cutting-edge arsenal, much of it stolen in raids on Overwatch installations.
Unrelenting in his search to find those responsible for Overwatch's fall, Soldier: 76 will stop at nothing to bring them to justice.
Real Name: ░░░░░░, Age: 30
Base of Operations: Dorado, Mexico
Affiliation: Talon, Los Muertos (formerly)
"Everything can be hacked… and everyone."
One of the world's most notorious hackers, Sombra uses information to manipulate those in power.
Long before she took up the alias "Sombra," ░░░░░░ was among the thousands of children who were left orphaned in the aftermath of the Omnic Crisis. With much of her country's infrastructure destroyed, she survived by utilizing her natural gifts with hacking and computers.
After ░░░░░░ was taken in by Mexico's Los Muertos gang, she aided it in its self-styled revolution against the government. Los Muertos believed that the rebuilding of Mexico had primarily benefited the rich and the influential, leaving behind those who were most in need of assistance.
Following her many conquests, ░░░░░░ was supremely confident in her skills, but she was caught unprepared when she stumbled into the web of a global conspiracy—one that had also noticed her. With her security irreparably compromised, ░░░░░░ was forced to delete all traces of her identity and went into hiding.
She later reemerged as Sombra, upgraded and determined to find out the truth behind the conspiracy she had uncovered. Sombra launched an even more audacious string of hacks, and her exploits earned her no shortage of admirers, including Talon. She joined the organization's ranks and is believed to have contributed to its massive cyberattacks against corporations with strong ties to their governments. These efforts incited a popular revolution in Mexico against LumériCo and breached the security of Volskaya Industries, the manufacturing arm of Russia's anti-omnic defense.
Real Name: Lena Oxton, Age: 26
Base of Operations: London, England
Affiliation: Overwatch (formerly)
“Cheers, love! The cavalry’s here!”
The former Overwatch agent known as Tracer is a time-jumping adventurer and an irrepressible force for good.
Lena Oxton (call sign: "Tracer") was the youngest person ever inducted into Overwatch's experimental flight program. Known for her fearless piloting skills, she was handpicked to test the prototype of a teleporting fighter, the Slipstream. But during its first flight, the aircraft's teleportation matrix malfunctioned, and it disappeared. Lena was presumed dead.
She reappeared months later, but her ordeal had greatly changed her: her molecules had been desynchronized from the flow of time. Suffering from "chronal disassociation," she was a living ghost, disappearing for hours and days at a time. Even for the brief moments she was present, she was unable to maintain physical form.
Overwatch's doctors and scientists were stumped, and Tracer's case seemed hopeless until a scientist named Winston designed the chronal accelerator, a device capable of keeping Tracer anchored in the present. In addition, it gave Tracer the ability to control her own time, allowing her to speed it up and slow it down at will. With her newfound skills, she became one of Overwatch's most effective agents.
Since Overwatch's dissolution, Tracer has continued to right wrongs and fight the good fight wherever the opportunity presents itself.
Author: Freelance_Fox (skills & portrait)
Author: Freelance_Fox (skills & portrait)
Author: CorruptednScratched (skills, biography, design & portrait)
Real Name: Saburo Shimada (島田三郎)
Height: 5'7" / 1.7m
Affiliation: Shimada Clan (formerly), Talon
Saburo Shimada was the third-born of the Shimada clan and was deeply interested in taking over when his father perished. After that happened, the clan elders ordered him and Hanzo to kill the second-born Genji. Genji being his best friend and brother, Saburo retreated. Saburo was then banned from the Clan shortly before its downfall. He fled with other children of the Shimada family and they were homeless for some time before he decided to set out alone.
He eventually found Hanzo in the Shimada Castle on the day of Genji's death and decided to execute him for killing Genji. Saburo pulled out his kunai and the two fought in the castle, much like Hanzo and Genji. Eventually Hanzo gains the upper hand and hesitantly fires a fatal shot at Saburo.
Left to die much like his older brother, he was slowly bleeding out before Talon found him on the verge of death. They tortured him and made him into a pyrokinetic killer that killed people for sport. He would no longer feel mercy for anybody, not even his siblings. He became one of Talon's most valued agents that often fought with Widowmaker and Reaper.
Hellfire is a japanese adult with messy black hair that almost looks like hair from anime. He has no facial hair and has eyes with orange irises and white pupils. he wears a black jacket with the talon logo on several parts. The jacket has an orange zipper and orange details. He wears a glove on his right arm that has some small dispensers attached around the arm, the glove also has a box-like dispenser on the wrist that is the flamethrower. The left arm has a bracelet similar to the assassin's creed hidden blade, only that it shoots a kunai that is connected with a chain that goes up the arm and eventually goes into the jacket. He wears gunmetal-robot pants with black plates and he wears black-leather shoes with spikes at the bottom.
Hellfire is inspired from Junkrat's craziness and several other aspects. He was the third-born child of the Shimada empire. His Snatcher ability was obviously inspired by the Chain Hook of Roadhog and his flame abilities were kind of inspired from the Pyro from TF2. He was one of Talon's many experiments and weapons and is today one of their top agents. I added in the brainwash-cracking part to put in a bit of hope that he may return to his former self, much like Widowmaker.
Hellfire was the third-born of the Shimada clan and thus was skilled with a kunai. He was a polite person that planned on leading the Shimada clan and shutting down their crimes. After he was banished, he developed hatred for his brother Hanzo that killed his respected brother Genji. After he was fatally shot, Talon had tortured and brainwashed him into a crazy pyromaniac. Over the years, much like Widowmaker, the brainwashing cracked and he showed signs of his older self, for example, he spent his Christmas by secretly meeting Genji.
Voice Actor: Toshiyuki Toyonaga
Using Ultimate, to Ally: "The dragon will burn our enemies."
Using Ultimate, to Enemy: "竜は私の敵を燃やす'
While waiting in Hanamura: "My former home."
While waiting in Volskaya Industries: "I would love to fire this place up."
Hanzo: "I already know what you're going to say. You're not my brother anymore."
Sombra: "You know, I tried shutting down those turrets..."
Hellfire: "You tried but I was the one that melted them, try harder."
Widowmaker: "Next time you shouldn't just go around and burn everything down."
Hellfire: "That's what I do."
Genji: "Saburo... Is that you?"
Hellfire: "So... I heard you like destruction..."
Junkrat: "Welcome to the club mate!"
Zenyatta: "Make peace with your mindset, bright mind."
Hellfire: "Who are you?"
Real Name: SST Laboratories Siege Automaton E54, “Bastion", Age: 30
Occupation: Battle Automaton
Base of Operations: Unknown
Once a frontline combatant in the devastating Omnic Crisis, this curious Bastion unit now explores the world, fascinated by nature but wary of a fearful humanity.
Originally created for peacekeeping purposes, Bastion robot units possessed the unique ability to rapidly reconfigure themselves into an assault-cannon mode. But during the Omnic Crisis, they were turned against their human makers, forming the bulk of the omnics' rebel army. Following the resolution of the crisis, nearly all of them were destroyed or disassembled. To this day, Bastion units still symbolize the horrors of the conflict.
One unique Bastion unit, severely damaged in the final battles of the war, was left forgotten for over a decade. It lay dormant, exposed to the elements and rusting while nature slowly reclaimed it. Overgrown with vines and roots and nested upon by small animals, the robot sat inert, seemingly unaware of the passing of time. That was until one fateful day, when it unexpectedly reactivated. With its combat programming all but lost, it instead displayed an intense curiosity about the natural world and its inhabitants. This inquisitive Bastion unit set out to explore its surroundings and discover its purpose on a war-ravaged planet.
Though "Bastion" appears to be gentle—even harmless, at times—its core combat programming takes over when the unit senses danger, utilizing its entire arsenal to eliminate anything it perceives as a threat. This has led to instances of conflict with the few humans it has encountered, and has driven it to avoid populated areas in favor of the wild, uncharted regions of the world.
Real Name: Hanzo Shimada, Age: 38
Occupation: Mercenary, Assassin
Base of Operations: Hanamura, Japan (formerly)
Affiliation: Shimada Clan
“With every death comes honor. With honor, redemption.”
Mastering his skills as a bowman and an assassin, Hanzo Shimada strives to prove himself as a warrior without peer.
The Shimada family was established centuries ago, a clan of assassins whose power grew over the years, enabling them to build a vast criminal empire that profited from lucrative trade in arms and illegal substances. As the eldest son of the family's head, Hanzo was bound by duty to succeed his father and rule the Shimada empire. From a young age, he was trained for that responsibility, displaying a natural aptitude for leadership and possessing an innate understanding of strategy and tactics. He also excelled in more practical areas: he was a prodigy in martial arts, swordplay, and bowmanship.
Upon the death of his father, the clan elders instructed Hanzo to straighten out his wayward younger brother so that he, too, might help rule the Shimada empire. When his brother refused, Hanzo was forced to kill him. This act broke Hanzo's heart and drove him to reject his father's legacy, ultimately leading him to abandon the clan and all that he had worked so hard to attain.
Now, Hanzo travels the world, perfecting his skills as a warrior, attempting to restore his honor and put the ghosts of his past to rest.
Real Name: Jamison Fawkes, Age: 25
Occupation: Anarchist, Thief, Demolitionist, Mercenary, Scavenger
Base of Operations: Junkertown, Australia (formerly)
Affiliation: Junkers (formerly)
"It's a perfect day for some mayhem."
Junkrat is an explosives-obsessed freak who lives to cause chaos and destruction.
The attack on the Australian omnium's fusion core forever altered the landscape of the Outback. After the detonation, the area was transformed into a harsh, irradiated wasteland, littered with debris and the twisted fragments of the ruined facility, and unlivable to most.
But there were some who survived. Calling themselves the Junkers, they scavenged the husk of the omnium and formed a lawless, cutthroat society in its shadow. Junkrat was one of them, eking out a living reclaiming metal and components from the ruins. Like many others, he was affected by the lingering radiation. This touch of madness made him ideal for handling dangerous explosives, a love which he turned into an obsession.
He came to notoriety when he discovered an extremely valuable secret in the bones of the omnium. Though few knew the nature of what he found, he was nonetheless pursued by bounty hunters, gangs, and opportunists wherever he went, until he made a deal with the Junker enforcer Roadhog, who grudgingly agreed to be his personal bodyguard in exchange for a fifty-fifty share of the spoils.
Now, with Roadhog in tow, Junkrat has left the Outback, and embarked upon an international crime spree leaving nothing but havoc and bedlam in his wake.
Real Name: Mei-Ling Zhou, Age: 31
Occupation: Climatologist, Adventurer
Base of Operations: Xi’an, China (formerly)
Affiliation: Overwatch (formerly)
"Our world is worth fighting for."
Mei is a scientist who has taken the fight to preserve the environment into her own hands.
Though many blamed the planet's escalating, unexplained climate phenomena on the advent of new technologies, the rapidly growing omnic population, and drastically increased consumption of resources, the true cause remained unknown. To find a solution, Overwatch established a series of eco-Watchpoints at remote, critical locations worldwide.
Mei-Ling Zhou was a member of this multiyear initiative. A peerless climatologist, she had introduced cutting-edge innovations in the field of climate manipulation that protected at-risk areas in Asia and beyond. She was assigned to the program's monitoring station at Watchpoint: Antarctica when disaster struck: a sudden, catastrophic polar storm battered the installation and cut it off from the outside world, leaving the facility damaged and the scientists stranded. As their supplies dwindled, they entered cryostasis in a last-ditch effort to survive until a rescue attempt could be made.
But that rescue never came. It was years later when the team's cryogenics chamber was finally discovered. Mei, still in hibernation, was the only survivor. The world Mei awoke to had gone through considerable changes: Overwatch was no more, the serious climate issues had worsened, and none of the eco-Watchpoints were in operation. Any clues that they had uncovered were lost.
Mei has decided to continue her work on her own. Equipped with a portable version of her climate-manipulation technology, she travels around the world, hoping to re-establish the eco-network and track down the causes of the threats to the planet's ecosystem.
Real Name: Torbjörn Lindholm, Age: 57
Occupation: Weapons Designer
Base of Operations: Gothenburg, Sweden
Affiliation: Overwatch (formerly)
“Build ‘em up, break ‘em down.”
At its height, Overwatch possessed one of the most advanced armaments on the planet, which could be traced to the workshop of an ingenious engineer named Torbjörn Lindholm.
Before the Omnic Crisis, Torbjörn had gained notoriety for designing weapons systems used by countries around the world. However, his belief that technology must serve a better vision for humanity put him at odds with his employers, who desired to control his weapons using networked computer intelligence.
Torbjörn had a deep mistrust of sentient robotic intelligence, and while many of his peers wrote this off as paranoia, his worst fears were realized when the robot populations of the world turned against their human creators during the Omnic Crisis. Because of his engineering genius, he was recruited to join the original Overwatch strike team, and his many inventions proved integral to ending the crisis. In the years that followed, Overwatch became an international peacekeeping force, and Torbjörn remained a critical resource for all of its technological needs and signature weapons systems.
But in the aftermath of Overwatch's fall, many of Torbjörn's weapons were stolen or stashed away around the world. Feeling responsible for his creations, Torbjörn is determined to stop them from falling into the wrong hands and wreaking havoc on the innocent.
Real Name: Amélie Lacroix, Age: 33
Base of Operations: Annecy, France
“One shot, one kill.”
Widowmaker is the perfect assassin: a patient, ruthlessly efficient killer who shows neither emotion nor remorse.
It is believed that in her former life, Widowmaker was married to Gérard Lacroix, an Overwatch agent spearheading operations against the Talon terrorist organization. After several unsuccessful attempts to eliminate Gérard, Talon decided to change its focus to his wife, Amélie. Talon operatives kidnapped her and subjected her to an intense program of neural reconditioning. They broke her will, suppressed her personality, and reprogrammed her as a sleeper agent. She was eventually found by Overwatch agents, apparently none the worse for wear, and returned to her normal life.
Two weeks later she killed Gérard in his sleep.
Her mission complete, Amélie returned to Talon, and they completed the process of turning her into a living weapon. She was given extensive training in the covert arts, and then her physiology was altered, drastically slowing her heart, which turned her skin cold and blue and numbed her ability to experience human emotion. Amélie was gone.
Now, Widowmaker is Talon's most effective assassin, feeling little save the satisfaction of a job well done.
Author: Freelance_Fox (skills & portrait)
Author: Freelance_Fox (skills)
Art: Crappy_Warlock (portrait)
Real Name: Hana Song, Age: 19
Occupation: Pro Gamer (formerly), Mech Pilot
Base of Operations: Busan, South Korea
Affiliation: Mobile Exo-Force of the Korean Army
“I play to win.”
D.Va is a former professional gamer who now uses her skills to pilot a state-of-the-art mech in defense of her homeland.
Twenty years ago, South Korea was attacked by a colossal omnic monstrosity that rose from the depths of the East China Sea. The massive, lumbering construct caused catastrophic damage to coastal cities before it was driven back beneath the waves. In response, the South Korean government developed a mechanized armored drone unit, called MEKA, to protect urban environments in future engagements with the omnic threat.
The government's fears proved to be well founded, as a disturbing pattern of attacks emerged. Every few years, the monstrosity would rise from the sea to assault South Korea and its neighbors. The omnic learned from these encounters, often reconfiguring itself in a different form and appearing with new weapons and capabilities. Each incident ended in a stalemate, with the monstrosity defeated but not destroyed.
As the omnic continued to adapt, it eventually disrupted MEKA's drone-control networks, forcing the military to place pilots in the mechs. Scrambling to find suitable candidates, the government turned to the country's professional gamers, who possessed the necessary reflexes and instincts to operate the mechs' advanced weapons systems. Top stars were drafted, including reigning world champion Hana Song, also known as "D.Va." Famous for her elite skills, D.Va was a fierce competitor who played to win at all costs, and she had a well-earned reputation for showing no mercy to her opponents.
Seeing her new mission as a game, D.Va fearlessly charges into battle alongside the rest of her MEKA unit, ready to spring to her nation's defense at a moment's notice. Recently, she has begun to stream combat operations to her adoring fans, and her growing following has turned her into a global icon.
Real Name: Orisa, Age: 1 month
Occupation: Guardian Robot
Base of Operations: Numbani
"Your safety is my primary concern."
Built from parts of one of Numbani's short-lived OR15 defense robots, Orisa is the city's newest protector, though she still has much to learn.
Originally put into service before the Omnic Crisis, the OR14 "Idina" line of security robots was built in Nigeria's massive manufacturing omnium. After the war, they were taken out of production, along with many of the other models used during the crisis. Twenty years later, Numbani revived and recommissioned the OR14 program to protect the city from external threats. These new OR15s were deployed for a short time before they were destroyed in an attack by Doomfist.
Following the attack, the program was scrapped, and the civic government sold off the remaining OR15 inventory. Some parts were purchased by eleven-year-old Efi Oladele, a brilliant girl whose early accomplishments in robotics and artificial intelligence had already earned her the Adawe Foundation's "genius grant."
With the approval of her understanding and open-minded parents, Efi spent the bulk of her grant money to acquire one of the decommissioned OR15 bots. She believed that Numbani needed a protector and that an upgraded OR15 could do just that. Efi repaired and reconfigured the robot and installed a personality core that she had designed herself.
She named Numbani's newest hero Orisa.
Orisa has shown that she can be of service to the city, but she is still working toward finding her optimal protocols. The omnic's inexperience can cause her to be an occasional liability. Fortunately, between Efi's willingness to make the necessary modifications and Orisa's adaptive artificial intelligence, both robot and creator have always been able to set things right.
As Orisa starts her career as a guardian, she has much to learn about the world and her functionality. But as long as she is guided by Efi's boundless optimism and her own growing sense of honor and duty, Orisa stands ready to protect Numbani and her creator at any cost.
Real Name: Reinhardt Wilhelm, Age: 61
Base of Operations: Stuttgart, Germany
Affiliation: Overwatch (formerly)
“Justice will be done.”
Reinhardt Wilhelm styles himself as a champion of a bygone age, who lives by the knightly codes of valor, justice, and courage.
Over thirty years ago, Overwatch was founded to counter the threat of the robot uprisings around the world. Reinhardt, a highly decorated German soldier, was inducted as part of the original Overwatch strike team that put an end to the Omnic Crisis. After the conflict's resolution, Overwatch grew into a global institution, keeping the peace in a war-torn world. Reinhardt proved himself to be one of its most stalwart champions.
Reinhardt's unique ethics and larger-than-life persona earned the admiration of his peers and superiors alike. Never afraid to speak his mind, he was Overwatch's most vocal supporter and, when necessary, its harshest critic, providing a constant reminder that Overwatch was meant to be a force for good.
Having served into his late fifties, Reinhardt was faced with mandatory retirement from combat operations. Despondent about being removed from active duty, Reinhardt feared that his days of purpose and glory had ended. As times grew darker and Overwatch came under suspicion of corruption and sedition, Reinhardt could only watch as the cause he had dedicated his life to defending surrendered in disgrace.
Though Overwatch was eventually disbanded, Reinhardt was not content to sit idly by while the world fell to disorder. Once again donning his Crusader armor, he has vowed to fight for justice across Europe like a knight of old, defending the innocent and winning hearts and minds with the promise of better days to come.
Real Name: Mako Rutledge, Age: 48
Occupation: Enforcer (formerly), Bodyguard
Base of Operations: Junkertown, Australia (formerly)
Affiliation: Junkers (formerly)
"I'm a one-man apocalypse."
Roadhog is a ruthless killer with a well-earned reputation for cruelty and wanton destruction.
After the Omnic Crisis, government officials gifted the Australian omnium and the surrounding area to the omnics that had nearly destroyed their country, hoping to establish a long-term peace accord. This arrangement permanently displaced Mako Rutledge and a large number of the Outback's residents, a scattered collection of survivalists, solar farmers, and people who just wanted to be left alone.
Furious over the loss of their homes, Mako and others turned to violent rebellion. They formed the Australian Liberation Front and struck against the omnium and its robot population to take back the lands that had been stolen. Events continued to escalate until the rebels sabotaged the omnium's fusion core, resulting in an explosion that destroyed the facility, irradiated the region, and littered the Outback with twisted metal and wreckage for kilometers around.
Mako watched as his home became an apocalyptic wasteland, and he was forever changed.
Adapting to his environment, he donned a mask and took to the broken highways of the Outback on his ramshackle chopper. Little by little, his humanity was forgotten. The last vestiges of Mako faded away and the ruthless killer Roadhog was born.
Real Name: Winston, Age: 29
Occupation: Scientist, Adventurer
Base of Operations: Horizon Lunar Colony (formerly)
Affiliation: Overwatch (formerly)
"Imagination is the essence of discovery."
A super-intelligent, genetically engineered gorilla, Winston is a brilliant scientist and a champion for humanity's potential.
The Horizon Lunar Colony was established as a first step for humanity's renewed exploration of space. Among its residents was a group of genetically enhanced gorillas that were intended to test the effects of prolonged habitation in space.
One gorilla displayed such rapid brain development from the gene therapy that he was taken under the wing of Dr. Harold Winston, who taught him science and inspired him with tales of human ingenuity. The young gorilla passed his days assisting with the scientists' experiments, watching the distant blue world outside his habitat window, dreaming of the endless possibilities that awaited him there.
But his life was thrown into chaos when the other gorillas led an uprising, killed the mission scientists, and claimed the colony for their own. Taking on the name of his beloved human caretaker, Winston built a makeshift rocket and escaped to Earth. There he found a new home with Overwatch, an organization that represented everything he had come to admire about humanity. Winston was finally able to live up to the heroic ideal that had been instilled in him.
Now with the fall of Overwatch, Winston has gone into seclusion, once again cut off from the world he believes in, but longing for the days of heroism to return.
Author: Freelance_Fox (skills & portrait)
Real Name: Aleksandra Zaryanova, Age: 28
Base of Operations: Krasnoyarsk Front, Russia
Affiliation: Russian Defense Forces
"Together we are strong."
Aleksandra Zaryanova is one of the world's strongest women, a celebrated athlete who sacrificed personal glory to protect her family, friends, and country in a time of war.
Aleksandra was born in a remote Siberian village that was on the front lines of the Omnic Crisis, which began some thirty years ago. Although Russian forces defeated the robots and shut down their omnium, the region was devastated by the conflict. Only a child at the time, Aleksandra was surrounded by the post-war destruction, and as she grew older, she swore that she would gain the strength to help her people recover.
Focusing on weightlifting and bodybuilding, Aleksandra was identified by the national athletics program as a potential star. She trained extensively, moving up the ranks while representing her country, and was expected to shatter longstanding records in the upcoming world championships.
But on the eve of the tournament, an attack came from the long-dormant Siberian omnium, and her village was thrust into war once again. Aleksandra immediately withdrew from the competition and rushed home to enlist in the local defense forces, sacrificing the life of fame and fortune she might have had.
Now she serves—a symbol to some, a stalwart fellow soldier to others. But for Aleksandra, it is a chance to use her great strength to protect the ones she loves.
Author: Freelance_Fox (skills & portrait)
Author: CorruptednScratched (skills, biography, design & portrait)
Real Name: Flanking Legion Automated Gatling Safeguard
Sex: Designed to be Male
Height: 6'1" / 1.85m
Nationality: Manufactured in America
Affiliation: Overwatch (formerly)
The F.L.A.G.S unit was designed by american war veteran Keff Japlan a few years prior to the Crisis. After getting manufactured, they turned against humans and were one of the most intelligent omnic enemies with outstanding AI that makes them equally outstanding tacticians.
After the Crisis, the most recent versions were civilized and the latest one joined Overwatch and soon became head of the Security Department. When Blackwatch was revealed, he was shocked by their actions and pre-maturely left Overwatch before it's downfall.
After tracking down the seemingly deceased Reaper, Flags came across a Talon base and somehow, although how is unknown, saw Reaper's face. After that Flags' changed and became a ruthless vigilante, much like Soldier: 76.
Flags is an omnic with light gray metal plates and gray machinery that sometimes is exposed. the face plate features two small vertical lights (eyes) and a jaw-line line running through, which the lower one is blue. The Omnic has three dots on the head that glow light blue. The gray machinery extends from the back of the head to the neck. There is also a red tube coming from the back of the head and connecting to the neck. Flags wears combat gear that is blue with red details and an american flag on the chest. The right hand is connected (via. magnets) with a white gatling gun that has blue barrels. He also wears cargo pants with ammo chains hanging out of them. Last but not least he wears black boots.
Flags was heavily inspired by three main concepts, firstly being a soldier coming out of war, an unmentioned Omnic character shown in the "Are you with me?" Trailer in one of the pictures shaking hands with an older guy (probably some Petras guy) with other fellow Overwatch members, and lastly the Heavy from TF2. As there is no drastically buffing heroes or heroes with weapons that gain higher fire rate over time, this would change a tide of a game drastically if used right. It could be used in the last second to victory.
The "soldier coming out of war" inspiration leads to him partly changing his personality because of what he has seen, unmentioned part of the Bio is that he also regrets all the lives he has taken as an Overwatch member and overall. The unnamed Omnic inspired the appearance. And lastly the Heavy inspired his primary.
Flags was a kind patriotic Omnic that has a similar personality and way with words like Orisa, both constantly talking about keeping people safe, "Safety" or "Resistance". It is discovered that after seeing Reyes' face, Flags was one of the few people to know that it was him and one of the very few people to see his face. Flags was a vulnerable Omnic due to a photographic memory data base stored in his brain that captured the face of Reaper and will stay with Flags until he dies. Flags became darker and more soldier-like, so it is safe to assume that Flags developed some kind of Omnic-PTSD after seeing the face of his former friend and teammate. In a voiceline he even mentions the Dulce et Decorum est, a Poem written by Wilfred Owen revolving around the horrors of warfare.
Voice Actor: Jeffrey Dean Morgan
Using Ultimate, to Ally: "Charge for victory!"
Using Ultimate, to Enemy: "Step up your Resistance!
While waiting in Numbani: "We could have used this long ago."
While waiting in Watchpoint: Gibralter. "Winston thinks he has Safety here."
Respawning: "Dulce et Decorum Est."
Mercy: "How have you been doing, Flags?"
Flags: "Worse than usual."
Ana: "I loved working with you!"
Flags: "Yes, those were the *better* days."
Pharah: "My mother told me much about you, your expertise tactician skills amaze me."
Flags: "Thank you but I doubt that."
Flags: "I am starting to think you are as much as a traitor like Gabriel."
Soldier76: "So you know?"
Roadhog: "I will crush you."
Flags: "Well, what a friendly greeting."
Flags: "Mei! Where is Dr. Karlin?"
Mei: "He didn't make it, Flags."
Real Name: Ana Amari, Age: 60
Occupation: Bounty Hunter
Base of Operations: Cairo, Egypt
Affiliation: Overwatch (formerly)
"Everyone must find their cause."
One of the founding members of Overwatch, Ana uses her skills and expertise to defend her home and the people she cares for.
As the Omnic Crisis inflicted a heavy toll on Egypt, the country's depleted and undermanned security forces relied on elite snipers for support. Among them was Ana Amari, who was widely considered to be the world's best. Her superior marksmanship, decision-making, and instincts made her a natural selection to join the Overwatch strike team that would end the war.
Following the success of Overwatch's original mission, Ana served for many years as Strike Commander Morrison's second-in-command. Despite her responsibilities in leading the organization, Ana refused to step away from combat operations. She remained on active duty well into her fifties, until she was believed to have been killed during a hostage rescue mission by the Talon operative known as Widowmaker.
In truth, Ana survived that encounter, despite being gravely wounded and losing her right eye. During her recovery, she wrestled with the weight of a life spent in combat, and she chose to stay out of the world's growing conflicts. However, as time passed, she realized she could not sit on the sidelines while people threatened her city and the innocents around her.
Now, Ana has rejoined the fight to protect her country from the forces that would destabilize it, and most importantly, to keep her family and her closest allies safe.
Real Name: Lúcio Correia dos Santos, Age: 26
Occupation: DJ, Freedom Fighter
Base of Operations: Rio de Janeiro, Brazil
"Come on, let’s bring it together!"
Lúcio is an international celebrity who inspires social change through his music and actions.
Lúcio Correia dos Santos grew up in Rio de Janeiro, in a poor and crowded favela that was hit hard by the financial upheaval following the Omnic Crisis. As Brazil began the long process of recovery, he wanted to find a way to lift the spirits of those around him. He found his answer in music and its power to bring people together and even help them forget their troubles, if only for a short time. He performed on street corners, in block parties, and as he got older, at a string of legendary underground shows.
But Lúcio's close-knit community was thrown into chaos when the multinational Vishkar Corporation secured a contract to redevelop large tracts of the city. Lúcio and his neighbors had been told that the development would improve their lives. However, that promise never became a reality. Vishkar imposed controls on the residents in the name of building a more orderly society: enforcing curfews, cracking down on what the company perceived as lawless behavior, and exploiting the populace as a cheap labor force.
Lúcio wouldn't stand for it. He stole Vishkar sonic technology that had been used to suppress the people, and he converted it into a tool to rally them to action. In a popular uprising, they drove Vishkar out of their neighborhoods. Lúcio's leadership made him a star overnight and a symbol for positive social change. His music skyrocketed in popularity. Whereas he had once performed locally, he was now filling arenas across the world.
With his newfound fame, Lúcio realizes that he has an opportunity to make a difference and change the world for the better.
Real Name: Angela Ziegler, Age: 37
Occupation: Field Medic, First Responder
Base of Operations: Zürich, Switzerland
Affiliation: Overwatch (formerly)
“Heroes never die.”
A guardian angel to those who come under her care, Dr. Angela Ziegler is a peerless healer, a brilliant scientist, and a staunch advocate for peace
Ziegler rose to become the head of surgery at a prominent Swiss hospital before pioneering a breakthrough in the field of applied nanobiology that radically improved the treatment of life-threatening illnesses and injuries. It was this expertise that attracted the attention of Overwatch.
Because her parents had been taken by war, Ziegler was opposed to the organization's militaristic approach to keeping global peace. Ultimately, she recognized that Overwatch offered her the opportunity to save lives on a much larger scale. As Overwatch's head of medical research, Angela sought to leverage her work for healing in frontline crises. The result was the Valkyrie swift-response suit, which Ziegler herself piloted on many Overwatch missions.
Despite her contributions to Overwatch, she was often at odds with her superiors and the organization's overarching aims. When Overwatch dissolved, Ziegler dedicated herself to helping those affected by war.
Though she spends most of her time caring for the broken and dispossessed in crisis areas around the world, Dr. Ziegler can be counted on to don her Valkyrie suit whenever innocents are imperiled.
Real Name: Satya Vaswani, Age: 28
Base of Operations: Utopaea, India
Affiliation: Vishkar Corporation
“The true enemy of humanity is disorder.”
Symmetra literally bends reality. By manipulating hard-light constructs, she crafts the world as she wishes it to be, in hopes of engineering a perfect society.
Following the Omnic Crisis, the Vishkar Corporation of southern India began the laborious process of creating new, self-sustaining cities to house the nation's displaced population. One such city, Utopaea, was created using radical hard-light technology that enabled its architechs to shape the city's streets, utilities, and living spaces in the blink of an eye.
After she was identified as one of the few capable of becoming a light-bending architech, young Satya Vaswani was plucked from extreme poverty and placed in the care of Vishkar's architech academy, never to return home. Isolated and lonely in her new life, Satya immersed herself in her education and training. She quickly grasped the applications of the technology and was one of the top students in her class. Satya approached hard-light manipulation differently than her peers, with their more procedural, mechanical constructions, instead weaving her constructs in the motions of the traditional dance of her homeland.
Though she was one of Utopaea's top architechs, the Vishkar Corporation saw far greater potential in Satya's abilities. Giving her the moniker "Symmetra," Vishkar sent her on clandestine missions around the world to uphold its corporate interests and expand its influence into other countries.
Symmetra believes her actions serve the greater good in society. But there are times when she wonders whether the control and order she desires are truly best for humanity.
Real Name: Tekhartha Zenyatta, Age: 20
Occupation: Wandering Guru, Adventurer
Base of Operations: Shambali Monastery, Nepal (formerly)
Affiliation: The Shambali (formerly)
"True self is without form."
Zenyatta is an omnic monk who wanders the world in search of spiritual enlightenment. It is said that those who cross his path are never the same again.
Years ago, following the Omnic Crisis, a group of outcast omnic robots experienced what they described as a spiritual awakening. They abandoned their preprogrammed lives to establish a communal monastery deep in the Himalayas. After many years of meditation on the nature of existence, they came to the belief that they were more than artificial intelligences and that, like humans, they possessed the essence of a soul.
Recognizing the spiritual equality they held with humans, the monks, led by the enigmatic robot known as Tekhartha Mondatta, sought to heal the wounds caused by the Omnic Crisis a generation earlier and bring humans and robots back into societal harmony. Their message was embraced by millions around the world, and they became global celebrities.
But one monk, Zenyatta, disagreed with this new direction. He believed that the way to repair the problems between humans and omnics was not through dogmatic teaching but through interpersonal connection and engagement.
Ultimately, Zenyatta followed his own path. He chose to leave the monastery and wander the world, helping those he meets to overcome their personal struggles and find inner peace. But, when necessary, he will fight to protect the innocent, be they omnic or human.
Author: Freelance_Fox (skills & portrait)
Author: Freelance_Fox (skills)
Art: Crappy_Warlock (portrait)